When enemies are defeated, they drop parts that you sell at a shop, which converts them into equippable spirnites. Unlike Chrono Trigger, however, these moves are customized with a Materia-style system called spirnites. These combo techs take MP from multiple characters but offer much greater dividends in return. Much as in Chrono Trigger, you can also use multiple characters' turns to perform combo techs, which combine multiple moves into a single attack. You have the ability to attack, use items, or use techs, which cost MP but allow you to perform special attacks. Attacks and moves push around characters and enemies, so positioning is actually relevant. Players have a team of three characters and battle enemies directly on the map. The battle system in Setsuna is heavily inspired by Chrono Trigger, so much so that the mechanics are almost identical. It has a lot of potential but squanders it with tepid dialogue and "me too" plot twists. SNES-era RPGs did a lot with very little, and Setsuna is the opposite. Characters have little characterization or personality, so it's difficult to care about their fates. That isn't the end of the world, except that the original game elements are paper-thin. ![]() The plot can be summed up as, "What if Final Fantasy X were set in a snowy environment instead of a tropical one?" Character and plot points are predictable because they're borrowed from other games, although sometimes there's a very minor twist. The first and largest is that it's too busy aping other games to define itself. The plot attempts to mimic the brevity of old-school RPGs but fails in a few ways. After all, isn't that the same as killing her? The two set off on a journey toward the Last Land to bring peace to the world. Endir's assassination attempt fails, but Setsuna offers him a chance: Help complete her quest. Every so often, the Sacrifice travels with her guardians to the Last Land, where she must give up her life to prevent a swarm of monsters from taking over. Endir is a a masked swordsman hired to assassinate a woman named Setsuna, who is known as the Sacrifice. ![]() I Am Setsuna follows the story of two characters, Endir and Setsuna. Unfortunately, I Am Setsuna is torn between its pedigree and its potential, and the result satisfies neither. ![]() Chrono Trigger is an obvious inspiration, but there's plenty of Final Fantasy here, too. Perhaps that explains I Am Setsuna, which is both a niche RPG by a fresh development team and an attempt to revitalize older Square Enix concepts. According to the story, job seekers initially didn't even know it was Square Enix's offshoot. I Am Setsuna is the first game from Tokyo RPG Factory, which was secretly created by Square Enix as the starting point for a new generation of RPG developers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |