![]() The Alligators in Zoomy Lake are fairly sensitive, but not as sensitive as the one in Anc Road.įor the ones swimming in Zoomy Lake, you'll want to wade out from shore as far as you can go without swimming. The landlocked Alligator in Chiro Caves is simply defeated by waiting for it to turn away from you, then running up behind it and howling. The good thing is they aren't very sensitive, so you can swim right on top of them as long as you stay to the sides and back. Keep in mind you can't howl in the water, so if you want to knock a swimming 'Gator out, you'll have to use a normal quick bark, or be standing on land for a full howl. In the water, Alligators patrol back and forth in an area, while the one on land rotates. Some enemies will fall asleep as you watch them, while others need to chase you first. ![]() In general, the safest strategy is to wait for the animal to go to sleep, then approach it slowly and howl. All rotating enemies go counter-clockwise, so approach them on their right-hand side to begin your howl. To howl at a moving animal, walk right up beside it before holding down so that your howl will come while the enemy is still close enough to you. (It is not always advised to use sniffing to sneak up on enemies, because some of them will wake up and notice you the second you stop.) You can walk behind any animal in the right circumstances, and some you can walk right in front of. You can use your slow walk by using the normal movement control or by sniffing, which automatically goes at the slowest pace. In most cases, to stun an enemy you need to sneak up behind them by walking slowly, although some reptiles don't mind if you run right up behind them. Īll animals can be stunned, except for flying enemies. The minute knockout only counts the time during which you can see the enemy. ![]() If you move away with the enemy out of sight, however, it will stay unconscious. For a full howl, any enemy will be out of commission for one minute while you are watching it. The duration of the knockout has to do with the amount of time the enemy is on screen. While barking can stun an animal for a few seconds, a howl will last much longer. Keep it held down, and when your power is maxed out, your dog will let loose a howl for maximum damage. Pressing momentarily will result in a bark, and holding it down for longer periods will result in progressively more powerful ones. For missions in which you must get an item back from an enemy, any strength of bark will do.Īlthough not actual combat, you have the ability to stun an enemy with your bark or howl. The fighting section explains more about how to stun an enemy.Ī full howl is the only way to get enemies to drop extra accessories. Many enemies will fall asleep if you watch them for a while, and most will fall asleep as soon as they get back to their spot after chasing you. When an enemy is asleep, it is generally easier to sneak up on them and even if you wake them up, you have some time before they get their wits about them to run away. The two other enemy statuses are sleeping and stunned. Some enemies may walk away after attacking, but many will continue to attack you. When hit, your dog will fall to the ground, and a big exclamation mark will appear over their head. By the time you see this face, you'll hopefully be running out of range, otherwise the attack will land and you'll lose some health. When attacking, the enemy's emotion balloon shows a red scary face. When you see this face, it's a good idea to put some distance between yourself and the enemy before it attacks. When an animal spots you or hears you running, the emotion icon turns into a green angry face, showing that it has spotted you and will try to get closer in order to attack you. This and when they're asleep, are the only times when your bark or howl will have an effect on an enemy you must surprise them. As long as you are outside its range of sight or you are moving slowly enough, the animal will remain happy and you have nothing to fear. Non-threat animals don't have this feature and in most cases can be treated just like any other piece of the scenery.Īn enemy's emotion starts out as calm, represented by a blue smiley face. You can tell which animals are a threat by the emotion balloons over their heads. Interaction with enemies is the only way to lose health, and the only way to get the "Game Over" screen. In wild areas you will find dangerous animals who can deplete your health.
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